So the solution to the transparency sorting problem is simply to separate the objects with transparency and those without? In example, I have a opaque building with transparent windows in one single object, so I need to make the windows a separate object before exporting?
[ ]´s 2007/10/18, Christophe Medard <[EMAIL PROTECTED]>: > > For your information my problem of transparency was dut to a point > graphists > must be careful of in 3DSMax : > the OSGEXp exporter places a drawable or a geode in the TRANSPARENT_BIN as > soon as at least one face has transparency. > It's a perfeclty reasonable behaviour. > > In my case, trees (transparent) and some terrain (opaque) parts were in > the > same object : that give rise to sorting problems between the trees and the > very parts of terrain. Having the graphist look over and rectify it, the > order of rendering is perfect now. > > Thanks to Robert for pointing out that direction of verification ! ;) > > -- > Christophe Médard > Société OKTAL (http://www.oktal.fr) > 2 impasse Boudeville > 31100 Toulouse (France) > Tél. : (+33) 5 62 11 50 10 > Fax : (+33) 5 62 11 50 29 > > > > ----- Original Message ----- > From: "Robert Osfield" <[EMAIL PROTECTED]> > To: "OpenSceneGraph Users" <[email protected]> > Sent: Friday, September 28, 2007 9:34 AM > Subject: Re: [osg-users] Transparency problem > > > Hi Christophe, > > I have seem problems like in your screenshot when items like roads and > grass are placed incorrectly into the transparent bin, or the items > like the trees are placed in the opaque bin. > > Robert. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- André Rocha Tomasi GRV - Virtual Reality Group PUCRS - Projeto Aeromóvel
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