For your information my problem of transparency was dut to a point graphists must be careful of in 3DSMax : the OSGEXp exporter places a drawable or a geode in the TRANSPARENT_BIN as soon as at least one face has transparency. It's a perfeclty reasonable behaviour.
In my case, trees (transparent) and some terrain (opaque) parts were in the same object : that give rise to sorting problems between the trees and the very parts of terrain. Having the graphist look over and rectify it, the order of rendering is perfect now. Thanks to Robert for pointing out that direction of verification ! ;) -- Christophe Médard Société OKTAL (http://www.oktal.fr) 2 impasse Boudeville 31100 Toulouse (France) Tél. : (+33) 5 62 11 50 10 Fax : (+33) 5 62 11 50 29 ----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Friday, September 28, 2007 9:34 AM Subject: Re: [osg-users] Transparency problem Hi Christophe, I have seem problems like in your screenshot when items like roads and grass are placed incorrectly into the transparent bin, or the items like the trees are placed in the opaque bin. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

