HI Alberto, This suggest a problem with the StateSet in question not being tagged as dynamic, I am quite surprised it crashes though. Could you explain a bit more specifically what you do and the type of model you load to recreate the problem?
Robert. On 10/1/07, Alberto Luaces <[EMAIL PROTECTED]> wrote: > I have managed to crash the osgviewer application by changing the texture mode > on and off with the 't' key and changing from time to time the threading > model with the 'm' key. It usually crashes while in 'DrawThreadPerContext' > mode, but not always. It is easier to reproduce this bug under release mode > than under debug mode, sometimes is hard to trigger the crash. I wanted to > show the crash with the cow, but I wasn't able to. I had to use a bigger > mesh. > > The stack trace of the first thread shows that it _always_ happens when OSG is > modifying the current State: > > #0 0x00002b69bcc58d57 in std::_Rb_tree_increment () > from /usr/lib/libstdc++.so.6 > #1 0x00002b69bae8c52b in osg::State::pushStateSet (this=0x73cee0, > dstate=0x613c80) at /usr/include/c++/4.2/bits/stl_tree.h:258 > #2 0x00002b69bb48eb21 in osgUtil::StateGraph::moveStateGraph > ([EMAIL PROTECTED], sg_curr=<value optimized out>, sg_new=0x0) > at /home/alberto/OSGSVN2/trunk/include/osgUtil/StateGraph:221 > #3 0x00002b69bb48df69 in osgUtil::RenderLeaf::render (this=0xbf1d00, > [EMAIL PROTECTED], previous=0x0) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/RenderLeaf.cpp:69 > #4 0x00002b69bb486b2d in osgUtil::RenderBin::drawImplementation > (this=0x617d30, [EMAIL PROTECTED], [EMAIL PROTECTED]) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/RenderBin.cpp:428 > #5 0x00002b69bb492217 in osgUtil::RenderStage::drawImplementation > (this=0x617d30, [EMAIL PROTECTED], [EMAIL PROTECTED]) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/RenderStage.cpp:1051 > #6 0x00002b69bb4924d8 in osgUtil::RenderStage::drawInner (this=0x617d30, > [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/RenderStage.cpp:719 > #7 0x00002b69bb491ccb in osgUtil::RenderStage::draw (this=0x617d30, > [EMAIL PROTECTED], [EMAIL PROTECTED]) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/RenderStage.cpp:913 > #8 0x00002b69bb4a4124 in osgUtil::SceneView::draw (this=0x615b50) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/SceneView.cpp:1454 > #9 0x00002b69bb9a32f5 in osgViewer::Renderer::draw (this=0x614f10) > at /home/alberto/OSGSVN2/trunk/src/osgViewer/Renderer.cpp:382 > #10 0x00002b69bae276e8 in osg::GraphicsContext::runOperations (this=0x17b9250) > at /home/alberto/OSGSVN2/trunk/src/osg/GraphicsContext.cpp:671 > #11 0x00002b69bae5651e in osg::OperationThread::run (this=0x2aaaac080f00) > at /home/alberto/OSGSVN2/trunk/src/osg/OperationThread.cpp:413 > #12 0x00002b69bae2e610 in osg::GraphicsThread::run (this=0x2aaaac080f00) > at /home/alberto/OSGSVN2/trunk/src/osg/GraphicsThread.cpp:38 > #13 0x00002b69baaf9b63 in OpenThreads::ThreadPrivateActions::StartThread > (data=<value optimized out>) > at /home/alberto/OSGSVN2/trunk/src/OpenThreads/pthreads/PThread.c++:170 > #14 0x00002b69bbe4d317 in start_thread () from /lib/libpthread.so.0 > #15 0x00002b69bd458b1d in clone () from /lib/libc.so.6 > #16 0x0000000000000000 in ?? () > > the other thread is usually doing other tasks when the crash happens: > > #0 0x00002b69bd3f8c86 in malloc () from /lib/libc.so.6 > #1 0x00002b69bccb123d in operator new () from /usr/lib/libstdc++.so.6 > #2 0x00002b69bae7213a in Referenced (this=0xbc09f0) > at /home/alberto/OSGSVN2/trunk/src/osg/Referenced.cpp:119 > #3 0x00002b69bade077d in CullingSet (this=0x10, [EMAIL PROTECTED]) > at /home/alberto/OSGSVN2/trunk/include/osg/CullingSet:46 > #4 0x00002b69baddd169 in osg::CullStack::pushProjectionMatrix (this=0x617010, > matrix=0xcc1b70) at /usr/include/c++/4.2/ext/new_allocator.h:107 > #5 0x00002b69bb4a2f75 in osgUtil::SceneView::cullStage (this=0x615250, > projection=<value optimized out>, modelview=<value optimized out>, > cullVisitor=0x616fc0, > rendergraph=0x616830, renderStage=0x6168d0) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/SceneView.cpp:812 > #6 0x00002b69bb4a071f in osgUtil::SceneView::cull (this=0x615250) > at /home/alberto/OSGSVN2/trunk/src/osgUtil/SceneView.cpp:687 > #7 0x00002b69bb9a3c68 in osgViewer::Renderer::cull (this=0x614f10) > at /home/alberto/OSGSVN2/trunk/src/osgViewer/Renderer.cpp:281 > #8 0x00002b69bb9c5f15 in osgViewer::Viewer::renderingTraversals > (this=0x7ffff01cf150) > at /home/alberto/OSGSVN2/trunk/src/osgViewer/Viewer.cpp:1522 > #9 0x00002b69bb9c5136 in osgViewer::Viewer::run (this=0x7ffff01cf150) > at /home/alberto/OSGSVN2/trunk/src/osgViewer/Viewer.cpp:318 > #10 0x00000000004039a5 in main (argc=2, argv=<value optimized out>) > at /home/alberto/OSGSVN2/trunk/applications/osgviewer/osgviewer.cpp:148 > > Sometimes the crash for this second thread happens on > osgUtil::SceneView::updateUniforms or OpenThreads::Barrier::block, called by > osg::OperationThread::run, but I think it could happen anywhere. > > My system specs: > > Intel Core2 Duo > Debian Lenny - Linux 2.6.21-2-amd64 > nVidia GeForce 7600GS (driver version number 100.14.11) > OSG SVN revision 7528. > > > El Sunday 30 September 2007 21:27:35 Robert Osfield escribió: > > Hi All, > > > > I'll be making the 2.1.13 dev release tomorrow morning, so would very > > much appreciate some testing of the SVN version on different platforms > > before then to make sure we have a stable point to tab the release. > > > > I would also like to 2.2 out pretty sharp. If possible even Thursday > > this week. This will require a couple more dev releases this week and > > lots of build/runtime testing. In general I believe the recent 2.1.x > > look pretty stable, so hopefully this isn't too much of a tall order. > > > > Thanks in advance for your help, > > Robert. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

