Hi Albeto, I've follow your suggestion and for large models have not found crashes but rather 't' only toggles once when in DrawThreadPerContext, but if I enter SingleThreaded and CullDrawPerContext it works fine. This is very likely related to the crashes you are seeing.
The fact you are using a .obj is just a symptom and not a cause. The issue most likely stems from modifying state at the same time that its being read from at the same time. Robert. On 10/1/07, Alberto Luaces <[EMAIL PROTECTED]> wrote: > El Monday 01 October 2007 16:06:32 Robert Osfield escribió: > > Could you explain > > a bit more specifically what you do and the type of model you load to > > recreate the problem? > > Yes, I'm loading a OBJ file. After that, I'm pressing several times the 't' > key in order to switch on and off the texturing. Then I change the threading > mode with the 'm' key and press the 't' key several times until I get it to > crash. > > Maybe some node is not marked as dynamic by default, may I do something more > in order to get a better isolation of the bug? Maybe convert the OBJ to OSG > and inspect the resulting file? > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

