Win Xp VisualStudio 2005 dev release 2.1.14 and latest svn had the double 'return' error, not warning, fixed with the provided Registry.cpp compiles and runs fine
One thing of note is that when debugging examples within VisualStudio, the first target is ZERO_CHECK and it either touches or writes to Version header in the dependent projects ( at least osg for any example ), the result is that Version.cpp is recompiled, and this forces re-linking of all the libraries in the dependency chain. I wonder if this is also the behavior in Linux. If it is a VisualStudio or CMake specific issue, can any VS/CMake wizards point to a solution ? Cheers Mihai Radu Robert Osfield wrote: > Thanks to the silly copy and paste mistake in Registry.cpp 2.1.14 does > build under VisualStudio build, I've fixed this error in SVN. The > fixed src/osgDB/Registry.cpp file is also attached for you to patch > locally. > > There is also a reported compile error under XCode build. This one is > excruciatingly frustratingly for me as I've have spent lots of hours > trying to find a workable solution and made many calls for testing > from XCode users and their silence led me to assume that things were > fine. Lack of testing this week by XCode users has wasted a lot of > mine and others time. > > So please please get involved, don't assume that others will do all > the hard work for you. If you want the OSG to work seamlessly for you > you have to engage and help out as respond to calls for feedback and > testing. > > Robert. > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org