Robert Osfield wrote: >On 10/3/07, Paul Melis <[EMAIL PROTECTED]> wrote: > > >>>Does the osgprerender example work? >>> >>> >>> >>> >>Yes >> >> > >Curious. Most of the osgshadow techniques are all render to texture, >the only real variation is that they do render to depth buffer. Do >you get an OpenGL errors reported? > > No, none. I'll check on another system with a newer driver and gfx card.
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