*Hi all, i am working on a really general and fast implementation for reduce the number of triangles checked against a line in LineSegement Intersection Test. May question coming up while reviewing the OSG core implementation, i am not yet sure how and where i should implement this new feature. The current implementation of KD-Tree is quite fast and could be included into the osg core. are there some experience in line segement boosting?
/Adegli have alos a look at: [osg-users] Searcing for raytracer implementation based on OSG* -- ******************************************** Adrian Egli
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