Hi Jean-Seb, 2007/10/24, Jean-Sébastien Guay <[EMAIL PROTECTED]>: > > Hello Adrian, > > > i am working on a really general and fast implementation for reduce the > > number of triangles checked against a line in LineSegement Intersection > > Test. > > May question coming up while reviewing the OSG core implementation, i am > not > > yet sure how and where i should implement this new feature. The current > > implementation of KD-Tree is quite fast and could be included into the > osg > > core. are there some experience in line segement boosting? > > I would very much like to use your contribution, however it does not > seem Robert has time to guide you in integrating it for now. It would > therefore be very kind if you could help make it usable without > integrating it into the Core OSG.
greate The code as it stands does not currently support transforms. Can you > help with that? I have never personally implemented a kd-tree > algorithm, so I do not know where this support of transforms needs to > be put in. correct, but when we have integrated it into the core of osg, then it should work as expected. I would really appreciate your help with this since in an example use > case, my current implementation with LineSegmentIntersector takes > about 2 minutes and with your kd-tree it takes about 11 seconds (with > bad results, but still promising). :-) Thanks in advance, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://whitestar02.webhop.org/ > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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