Hello, I am interested by the subject but right now i just have time to help you in testing
Jean-Sébastien Guay wrote: > Hello Adrian, > > >> i am working on a really general and fast implementation for reduce the >> number of triangles checked against a line in LineSegement Intersection >> Test. >> May question coming up while reviewing the OSG core implementation, i am not >> yet sure how and where i should implement this new feature. The current >> implementation of KD-Tree is quite fast and could be included into the osg >> core. are there some experience in line segement boosting? >> > > I would very much like to use your contribution, however it does not > seem Robert has time to guide you in integrating it for now. It would > therefore be very kind if you could help make it usable without > integrating it into the Core OSG. > > The code as it stands does not currently support transforms. Can you > help with that? I have never personally implemented a kd-tree > algorithm, so I do not know where this support of transforms needs to > be put in. > > I would really appreciate your help with this since in an example use > case, my current implementation with LineSegmentIntersector takes > about 2 minutes and with your kd-tree it takes about 11 seconds (with > bad results, but still promising). > > Thanks in advance, > > J-S > -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

