Hi Adegli,
have a look at opcode: http://www.codercorner.com/Opcode.htm (It's used as a collision word for e.g. for the physics engine "ode"). Daniel ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Egli Sent: Sunday, October 21, 2007 10:11 PM To: OpenSceneGraph Users Subject: [osg-users] kd-Tree LineIntersection speedUp Hi all, i am working on a really general and fast implementation for reduce the number of triangles checked against a line in LineSegement Intersection Test. May question coming up while reviewing the OSG core implementation, i am not yet sure how and where i should implement this new feature. The current implementation of KD-Tree is quite fast and could be included into the osg core. are there some experience in line segement boosting? /Adegli have alos a look at: [osg-users] Searcing for raytracer implementation based on OSG -- ******************************************** Adrian Egli
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