Classification: UNCLASSIFIED Caveats: NONE We received this error message whenever our thread tried to update the state of a node while the drawing thread was trying to render it. Adding a mutex solved our issue.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Wednesday, October 24, 2007 2:00 PM To: [email protected] Subject: [osg-users] Debugging "Warning: detected OpenGL error 'invalid value' after RenderBin::draw(, )" Hello Robert, I remember you mentioning a way (in OSG) to find out the source of the message Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) sometime in the past, but can't find the post just now. I recall it having to do with setting something in a stateset to get explicit debug messages printed which would help find the source of the message... I'm getting this when updating a vertex attribute array, and I was hoping there was a way to eliminate it, because my geometry also disappears when it happens, which leads to flashing (as I'm updating attributes in a loop, and the message seems to pop up once in approximately 10 attributes updated). Thanks in advance for any advice on how to debug this situation. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Classification: UNCLASSIFIED Caveats: NONE
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