Hello Joel,
> We received this error message whenever our thread tried to update the state
> of a node while the drawing thread was trying to render it. Adding a mutex
> solved our issue.
Hmmm, I'm doing this in the update traversal, so I should be ok on
that front... But maybe I'll test it out in SingleThreaded mode and
see if I still get that message.
Thanks for the interesting lead. This, with the check for GL errors
stateset thing, will surely help me find the source of the problem.
J-S
--
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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