Hello Joel,

> We received this error message whenever our thread tried to update the state
> of a node while the drawing thread was trying to render it. Adding a mutex
> solved our issue.

Hmmm, I'm doing this in the update traversal, so I should be ok on  
that front... But maybe I'll test it out in SingleThreaded mode and  
see if I still get that message.

Thanks for the interesting lead. This, with the check for GL errors  
stateset thing, will surely help me find the source of the problem.

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

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