If you are referring to things like GL_POINT_SMOOTH etc,, you can simply enable these using StateSet::setMode() like you would any other OpenGL feature. However, you should note that GL_POLYGON_SMOOTH was never really a decent solution in OpenGL to begin with. OpenGL now provides a much better solution, multisample or full scene antialiasing. As Robert mentioned, you can set this in the Traits class, or, as Guillaume mentioned, some drivers allow you to enable this globally in the device driver control panel. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yi Wang Sent: Wednesday, October 24, 2007 9:08 PM To: [email protected] Subject: [osg-users] Is antialising supported by OSG? Is antialising or point/line/polygon smoothing supported in OSG? I did not find any implementation for ANTIALIS StateAttribute type in the code. Can anyone tell me know how to do it? Call gl functions before the draw traversal in the main loop? Thanks. yi __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
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