Hello,
I am curious as to why OSG never resets glActiveTexture or
glClientActiveTexture back to GL_TEXTURE0 after usage. In my opinion, this
should always be done. Specifically since glClientActiveTexture is set quite
often in display lists.
As a test, I modified osg and osgUtil to reset these states back to GL_TEXTURE0
after any usage of glActiveTexture and glClientActiveTexture.
With this change, all my known issues went away.
Was there a specific reason why these states are not reset? Or am I just doing
it wrong?
Thanks.
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