Hello,

I am curious as to why OSG never resets glActiveTexture or 
glClientActiveTexture back to GL_TEXTURE0 after usage. In my opinion, this 
should always be done. Specifically since glClientActiveTexture is set quite 
often in display lists.

As a test, I modified osg and osgUtil to reset these states back to GL_TEXTURE0 
after any usage of glActiveTexture and glClientActiveTexture. 

With this change, all my known issues went away.

Was there a specific reason why these states are not reset? Or am I just doing 
it wrong?

Thanks.
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