On 10/26/07, DC Fennell <[EMAIL PROTECTED]> wrote: > I am curious as to why OSG never resets glActiveTexture or > glClientActiveTexture back to GL_TEXTURE0 after usage. In my opinion, this > should always be done. Specifically since glClientActiveTexture is set quite > often in display lists.
Well display lists don't affect client state once they are built. And if you always set the active texture before usage there should never be a need to reset it. > As a test, I modified osg and osgUtil to reset these states back to > GL_TEXTURE0 after any usage of glActiveTexture and glClientActiveTexture. > > With this change, all my known issues went away. > > Was there a specific reason why these states are not reset? Or am I just > doing it wrong? Lazy state updating is why you don't go change state unless you need to. The fact its making a difference in your case suggests a problem in management of osg::State somewhere along the line - with it getting out of sync. Perhaps you can take a step back and explain what you are doing at a high level to provoke this problem - even better write a small example that reproduces the problem so others can investigate it, learn from it and fix the underlying problem, be it in your own code/the way you use the OSG or in fix any bug that might be lurking in the core OSG. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

