Hi Guy,

If you hardware is capable of non power of two textures switch off the
hint to resize non power of two textures:

  texture->setResizeNonPowerOfTwoHint(false);

Robert.

On Nov 6, 2007 5:48 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>
> Hi,
>  I'm trying to send float data beyond the range of [0, 1] to a texture.
> I set the texture and the image format to float. If the image size is power
> of two, things seems to be ok, but if the sizes are different it seems the
> the gluScaleImage command truncate the values in some manner (it's even not
> clamping everything above 1.0 to 1.0 and everything below 0 to 0, but some
> truncation that leaes only the fraction of the value). Any ideas how to
> prevent it from happenning?
>
> thanks,
>  Guy
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>
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