ok, thanks, but the main question is why gluScaleImage destroy the data in the image and how do I prevent it.
thanks, Guy. ----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Tuesday, November 06, 2007 11:12 AM Subject: Re: [osg-users] Scaling images > Hi Guy, > > If you hardware is capable of non power of two textures switch off the > hint to resize non power of two textures: > > texture->setResizeNonPowerOfTwoHint(false); > > Robert. > > On Nov 6, 2007 5:48 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > > Hi, > > I'm trying to send float data beyond the range of [0, 1] to a texture. > > I set the texture and the image format to float. If the image size is power > > of two, things seems to be ok, but if the sizes are different it seems the > > the gluScaleImage command truncate the values in some manner (it's even not > > clamping everything above 1.0 to 1.0 and everything below 0 to 0, but some > > truncation that leaes only the fraction of the value). Any ideas how to > > prevent it from happenning? > > > > thanks, > > Guy > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

