Hi Robert -- I'm in the middle of writing an environment variable reference, and I'm a little confused by OSG_MAX_TEXTURE_SIZE -- what its for, when it has an effect, etc. As near as I can tell, it overrides the _maxTextureSize member variable for both Texture and Font, but only if its smaller than the current value (which, I assume, comes from OpenGL). However, _maxTextureSize itself only appears to be referenced if non-power of 2 textures are not available, in which case it's used in the computation to determine the maximum power of 2 dimension for the texture during resize. Am I missing something here? Why would a user ever set this? Thanks. Any additional info will help make this a better document. :-) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
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