> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Robert Osfield > > The OSG_MAX_TEXTURE_SIZE is useful for making the OSG build > smaller texture objects, this can help performance > diagnostics i.e. set it to > 32 and check to see if the framerate improves, if it does > then its likely that you are limited by total texture object > size and need to optimize this.
Hm. So, if I have this set to 32, and I load a 2kx2k image and try to use it as a texture, OSG will resample it so that the largest OpenGL MIP level will be 32x32? If so, yes, this is an excellent diagnostic tool. I didn't get this from the code though; it appeared that its use was somewhat restricted to certain cases and conditions. Thanks for the info. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

