Hi Paul,

On Nov 7, 2007 2:36 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Hm. So, if I have this set to 32, and I load a 2kx2k image and try to use it
> as a texture, OSG will resample it so that the largest OpenGL MIP level will
> be 32x32?

Yes.  I haven't tried it for a couple of years, but that's what it
supposed to do.

> If so, yes, this is an excellent diagnostic tool. I didn't get this from the
> code though; it appeared that its use was somewhat restricted to certain
> cases and conditions.

It might be, the max texture size was added very early on in the
project, and many features have been added since so there is a chance
that some code paths don't honour this variable.
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