Hi Jason,

I have the very same problem : having to implement a new visual application, I 
must now choose between a C# implementation and a C++ unmanaged one.

As you can bet, I'd largely prefer the first option (for instance I've 
prototyped some special effects in both languages/versions of the OSG 
librairies) but that problem is very blocking since it prevents me to build a 
constructed application (object-oriented classes for my effects, in a two-three 
layered/dlls architecture).

What I noticed is that the problem remains unnoticeable if the camera used in 
the osgviewer stay close to the world geometry it looks (at least it is if you 
don't use personal manipulators, which I am to do next because of particular 
'viewing modes'). So I think it's confined within a visitor pass of culling or 
one in touch with camera positioning's outcome, probably one being set in a 
thread of a secondary importance (at least in the default threading mode of 
osg). 

Here, I'm reaching the limits of my current knowledge of the API 
implementation. I'd like to have time to deepen it, unfortunaly I'm running out 
of time to begin my development... Dilemna, hard dilemna.

Anyway, I'll make some other testings today.
If anyone has some news about this problem, please post abundantly !!!   ;)

Thanks

-- 
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29


  ----- Original Message ----- 
  From: Jason Beverage 
  To: OpenSceneGraph Users 
  Sent: Tuesday, November 13, 2007 4:06 AM
  Subject: Re: [osg-users] osgDotNet : Nodes adding to scene 
graphoutsidemain()function scope


  Hi Christophe,

  I've tried quite a few times to debug the problem, but I've had no luck.  I 
believe it has something to do with the incorrect finalization of a NodeVisitor 
at some point, but I can't pinpoinit *why* it happens.  If I get some time next 
week, I can give it another go.  I would love to see these problems fixed b/c I 
really want to move our applications over to using a more feature complete and 
*official* .NET binding. 

  Thanks!

  Jason

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