Hi Justim, I'm afraid there is no support for this, the filename is part of the osg::Image object, and if the readImageFile fails due to no texture being found then it'll just pass back a NULL.
You could possibly use a Registry::ReadFileCallback to catch all readImage calls and create a dummy osg::Image and assign a name for every time that it fails. Robert. On Nov 20, 2007 11:37 PM, KSpam <[EMAIL PROTECTED]> wrote: > When running osgconv, textures that are not found or that are missing plugins > will not be added to the resulting OSG file. Is there a way to force the > writer to add the texture name into the output file? > > Often times, I receive models with incorrect texture names. In one case, I > have a 3DS file with textures that are missing extensions (i.e. filename > instead of filename.jpg or filename.JP instead of filename.JPG). Since OSG > plugins are used based on the file extension, there are no plugins that will > match the texture file. If there is a way to force the texture names to the > output file, I could easily hand-edit the OSG file to fix the texture names. > > Thanks, > Justin > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

