hi again,
Just something about the nodemasks: suppose i want to stop drawing an object, all the examples I've seen say claeraly that I have to set node->setNodeMask(0x0), but suppose now that I really want to change only one bit in this mask: where should I look for the bit field against which this mask is checked ? (and the overriding bit field I guess...) I though only the first bit was checked, but it is not the case, as an object with the mask 0x00000010 is also drawn for instance... Manu.
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