hi again,

Just something about the nodemasks: suppose  i want to stop drawing an
object, all the examples I've seen say claeraly that I have to set
node->setNodeMask(0x0), but suppose now that I really want to change only
one bit in this mask: where should I look for the bit field against which
this mask is checked ? (and the overriding bit field I guess...)

I though only the first bit was checked, but it is not the case, as an
object with the mask 0x00000010 is also drawn for instance...

Manu.
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