The nodeMask is checked against the cameras cullMask (see osg::CullSettings::setCullMask()) . Any bit set in both masks will result in the node been drawn.
Ralph Emmanuel Roche schrieb: > hi again, > > > Just something about the nodemasks: suppose i want to stop drawing an > object, all the examples I've seen say claeraly that I have to set > node->setNodeMask(0x0), but suppose now that I really want to change > only one bit in this mask: where should I look for the bit field against > which this mask is checked ? (and the overriding bit field I guess...) > > I though only the first bit was checked, but it is not the case, as an > object with the mask 0x00000010 is also drawn for instance... > > Manu. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

