Hi Manu,

You need to match the NodeMask bits to the TraversalMask bits for each
of the NodeVisitors.  The osg::Camera has  setCullMask method that you
can use for the case of the cull traversal.  Note Camera inherits from
osg::CullSettings which is where setCullMask is inherited from.

Robert.

On Nov 22, 2007 11:54 AM, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
> hi again,
>
>
> Just something about the nodemasks: suppose  i want to stop drawing an
> object, all the examples I've seen say claeraly that I have to set
> node->setNodeMask(0x0), but suppose now that I really want to change only
> one bit in this mask: where should I look for the bit field against which
> this mask is checked ? (and the overriding bit field I guess...)
>
> I though only the first bit was checked, but it is not the case, as an
> object with the mask 0x00000010 is also drawn for instance...
>
> Manu.
>
>
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