> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Robert Osfield > Sent: Thursday, November 29, 2007 2:05 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] DynamicLibrary::failed loading > > On Nov 29, 2007 6:12 PM, Mike Weiblen > <[EMAIL PROTECTED]> wrote: > > Sorry, I didn't answer your actual question. > > > > We don't need a path to the plugin dir, that works fine. > > > > We need paths for the plugins to find their dependencies. Without > > that, the message returned is that the plugin load failed, > when it was > > actually the plugin dependency load that failed. > > Would it be possible for the OSG to add these paths in at runtime? > Given it knows where the plugins are could it insert that > path into windows path? > > Robert.
Hmm-maybe. Knowing where the plugins are isn't the problem; the issues is knowing where the redist dependencies are. Realize such code would be codifying a policy of where OSG private assembly must be located. I defined the policy used in my win32 binary installer. Other folks building their own win32 binaries may decide other redist policies (eg perhaps they're fine w/ running the public assembly installer as administrator, etc) So there are several ways to solve the problem, each with their own tradeoffs; not sure OSG itself should force one over the others. -- mew _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

