Hi,
I've also had cases with characters clipped, sometimes not even on the
same edge. There has been a discussion about this quite some time ago,
maybe you can find it if you search for my name, and I remember some
other people also proposed solutions.
What worked for me was to set the resolution and character size to the
same values, e.g.
osg::ref_ptr<osgText::Text> t = new osgText::Text();
t->setCharacterSize(textheight);
t->setFontResolution(textheight,textheight);
t->setText("TEST");
cheers
jp
Himar Carmona wrote:
> Hi,
>
> have anybody any hints about which parameters values give the best
> quality with osgText? In my app i must show some text (normally 10-20
> pixel height), and the quality i have been able to achieve is not good.
> I noticed also in osgText that some characters are clipped ( most
> visible for e and c characters, event at a great font resolution).
>
> I was also looking for a way to look at the texture that osgText is
> creating, but haven't found one.
>
>
> Thanks a lot,
> Himar.
>
>
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