Classification: UNCLASSIFIED Caveats: NONE
I leveraged the Font class and its internal Glyph sets for calling glBitmap. This is how Glut does text, which is nice and crisp. However, it results in purely billboarded text, unless you do the rotations yourself. I would like to have used XFonts but I'll be cross platform. But, I'm able to leverage TrueTypeFonts. Bob Buckley Raytheon -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Himar Carmona Sent: Thursday, December 06, 2007 6:45 AM To: OpenSceneGraph Users Subject: [osg-users] osgText quality Hi, have anybody any hints about which parameters values give the best quality with osgText? In my app i must show some text (normally 10-20 pixel height), and the quality i have been able to achieve is not good. I noticed also in osgText that some characters are clipped ( most visible for e and c characters, event at a great font resolution). I was also looking for a way to look at the texture that osgText is creating, but haven't found one. Thanks a lot, Himar. Classification: UNCLASSIFIED Caveats: NONE _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

