Classification: UNCLASSIFIED Caveats: NONE
That was a tremendously "Heroic Dive" as a last ditch effort to save the ship and all the innocent and vulnerable women and children aboard. We were doomed to sinking given the water we were taking on and faced most certain death in .... Killer Bass invested waters! Surprisingly, my 'courageous' first officer (i.e., Gilligan) chose to drop oar (so to speak) and abandon ship as I watched him dive over the bow into thunderously towering waves. Nothing remained as he disappeared beneath the waves ... well, except a bunch of chicken feathers floatin' around. Given the ferocity of the mighty waves crashing upon the massive boulders (and Killer Bass) he was all but destined for Davey Jones' Footlocker. Alas, to my astonishment, he somehow barely made it to shore. Luckily, a cold beer saved his life. I was the sole survivor and struggled to single handedly salvage the ship back to sea worthy condition. Luckily, the remainer of the trip was uneventful and we didn't run into anyone playin' Banjo's. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, December 06, 2007 1:19 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgText quality (UNCLASSIFIED) Is this the Bob Buckley that was famous for the "Buckley Flop" on the Big Piney? Stephen Haithcock General Dynamics Land Systems 38500 Mound Rd. Sterling Heights, MI 48310 MZ 436-40-15 (586) 825-8573 "Buckley, Bob CTR MDA/IC" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] 12/06/2007 12:48 PM Please respond to OpenSceneGraph Users <[email protected]> To "OpenSceneGraph Users" <[email protected]> cc Subject Re: [osg-users] osgText quality (UNCLASSIFIED) Classification: UNCLASSIFIED Caveats: NONE I leveraged the Font class and its internal Glyph sets for calling glBitmap. This is how Glut does text, which is nice and crisp. However, it results in purely billboarded text, unless you do the rotations yourself. I would like to have used XFonts but I'll be cross platform. But, I'm able to leverage TrueTypeFonts. Bob Buckley Raytheon -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Himar Carmona Sent: Thursday, December 06, 2007 6:45 AM To: OpenSceneGraph Users Subject: [osg-users] osgText quality Hi, have anybody any hints about which parameters values give the best quality with osgText? In my app i must show some text (normally 10-20 pixel height), and the quality i have been able to achieve is not good. I noticed also in osgText that some characters are clipped ( most visible for e and c characters, event at a great font resolution). I was also looking for a way to look at the texture that osgText is creating, but haven't found one. Thanks a lot, Himar. Classification: UNCLASSIFIED Caveats: NONE _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g This is an e-mail from General Dynamics Land Systems. It is for the intended recipient only and may contain confidential and privileged information. No one else may read, print, store, copy, forward or act in reliance on it or its attachments. If you are not the intended recipient, please return this message to the sender and delete the message and any attachments from your computer. Your cooperation is appreciated. Classification: UNCLASSIFIED Caveats: NONE _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

