Classification:  UNCLASSIFIED 
Caveats: NONE

That was a tremendously "Heroic Dive" as a last ditch effort to save the
ship and all the innocent and vulnerable women and children aboard.
We were doomed to sinking given the water we were taking on and faced
most certain death in .... Killer Bass invested waters!
Surprisingly, my 'courageous' first officer (i.e., Gilligan) chose to
drop oar (so to speak) and abandon ship as I watched him dive over the
bow into thunderously towering waves.
Nothing remained as he disappeared beneath the waves ... well, except a
bunch of chicken feathers floatin' around.
Given the ferocity of the mighty waves crashing upon the massive
boulders (and Killer Bass) he was all but destined for Davey Jones'
Footlocker.
Alas, to my astonishment, he somehow barely made it to shore. Luckily, a
cold beer saved his life.
I was the sole survivor and struggled to single handedly salvage the
ship back to sea worthy condition.
Luckily, the remainer of the trip was uneventful and we didn't run into
anyone playin' Banjo's.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, December 06, 2007 1:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgText quality (UNCLASSIFIED)


Is this the Bob Buckley that was famous for the "Buckley Flop" on the
Big Piney? 

Stephen Haithcock
General Dynamics Land Systems
38500 Mound Rd.
Sterling Heights, MI 48310
MZ 436-40-15
(586) 825-8573 




"Buckley, Bob CTR MDA/IC" <[EMAIL PROTECTED]> Sent by:
[EMAIL PROTECTED] 

12/06/2007 12:48 PM
Please respond to
OpenSceneGraph Users <[email protected]>

To
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Subject
Re: [osg-users] osgText quality (UNCLASSIFIED)

        




Classification:  UNCLASSIFIED
Caveats: NONE


I leveraged the Font class and its internal Glyph sets for calling
glBitmap.
This is how Glut does text, which is nice and crisp.
However, it results in purely billboarded text, unless you do the
rotations yourself.
I would like to have used XFonts but I'll be cross platform.
But, I'm able to leverage TrueTypeFonts.

Bob Buckley
Raytheon

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Himar
Carmona
Sent: Thursday, December 06, 2007 6:45 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgText quality

Hi,

 have anybody any hints about which parameters values give the best
quality with osgText? In my app i must show some text (normally 10-20
pixel height), and the quality i have been able to achieve is not good.
I noticed also in osgText that some characters are clipped ( most
visible for e and c characters, event at a great font resolution). 

 I was also looking for a way to look at the texture that osgText is
creating, but haven't found one.

Thanks a lot,
Himar.
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