Hi Robert -- I'm happy to help with integrating osgOQ into the core
distribution. At this point, .ive support needs to be added, but this should
be trivial. Then it'd be nice to have a solution for cleaning up query IDs
(discussed recently); I can easily use the existing framework if the
OcclusionQueryNode is added to the osg library.

I'm getting some testing from ISU (who funded the project), but nothing
other than "run the demo" testing from others. It'd be nice to see more
testing.

I am investigating one bug at this time, but it is only in non-osgViewer
usage, so this shouldn't be a showstopper for 2.4 integration.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Robert Osfield
> Sent: Saturday, December 08, 2007 7:08 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] Looking towards 2.4, and what might go into it.
> 
> Hi All,
> 
> After a two month break I'm now doing a purge of the 
> submissions backlog.  I doubt I'll get all the way through 
> before Monday, but on Monday I'll tag the first dev release 
> since 2.2 stable was made.  This dev release will be 2.3.0 
> and be the first concrete step towards the final 2.4.  This 
> leads me on to asking the question - what features should we 
> aim to integrate with 2.4?
> 
> My own short list for contenders for integration are:
> 
>   osgOQ - Occlusion Querry support
>   osgCal - Cal3D integration
>   osgAL - OpenAL integration
> 
> I'm not personally familiar with these libraries, but do know 
> that they are known to work with the latest OSG so should be 
> relatively straight forward to integrate.  Thoughts for the 
> authors, maintainers?
>  What extra work would be appropriate before integration?  
> Would you be happy with integration?
> 
> My own inclination towards integration is to make it a bit 
> easier for OSG users to assemble their application without 
> chasing down lots of different nodekits all of which are 
> maintained in different places with different build system 
> and different release schedules.  The downside for me is 
> there is more work involved at my end at least initially 
> while we get the build systems working well across the range 
> of platforms that the OSG supports.  Long term I'd hope that 
> this will diminish and it'll be less support work associated 
> with helping end users get things working at there end.  It 
> should also be possible to make the overall OSG dev 
> experience for end users slicker as we should be able 
> properly test and get areas like multiple 
> window/multi-threaded usage properly excercised.
> 
> I would also like to see the core OSG have support for 
> scripting out of the bag, as well as integration with the 
> main browsers.  One has to gauage what is doable in what time 
> frame so should be considered in terms of 2.4 or 2.6 etc versions.
> 
> I'd like to see scripting supported out of the box to enable 
> us to develop applications purely from scripting languages, 
> so developers in this realm would just need the binaries to 
> the OSG installed, and no need for C++ dev environment.  
> There are limits to how much functionality you can expose in 
> this direction, but my guess is it should be possible to 
> write reasonable useful apps, and especially
> good for prototyping and cross platform portability.   One has to ask
> which scripting languages to go for - Lua and/or Python?  Lua 
> would be the easiest to integrate in terms of being very self 
> contained i.e.
> which could stick the whole of the lua interpreter into the 
> core OSG distribution and one would hardly notice as its so tiny.
> 
> Thoughts?
> Robert.
> 
> ps. I'm still very busy with other on going work so please 
> don't expect me to be able to dive into this stuff right 
> away.  Come 2008 I should start become a bit more available 
> and able to start looking at progressing some of the above, 
> so opening this stuff off for discussion now will help us 
> mesh gears better when the time comes.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org

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