-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Rizzen wrote:
> Good points Jan, though maybe we should have a compromise here. Thus OSG > supports two scripting languages, the best one for each scenario. > Scenario 1: Have Lua for embedded scripting via osgLua, which would go > well for the gaming environment where processing speed is important. However, this is extremely application specific - you typically want to manipulate the game objects at a higher level from this type of scripts, such as reduce hitpoints on missile impact or make a path-finding/AI decision when your character sees a target. There is little need to access the scene graph directly from such code. That is easier (and a lot faster) to do from the C/C++ side. Think Quake C or Unreal script here. I am not sure how can you make this generic enough to be actually useful - - almost everybody would need to add their own bindings to the engine in order to explicitly expose the application-specific objects and the bulk of the OSG-related code will go unused. The only exception would be to make a another VRML where the scripting is used to drive/animate the scene graph objects themselves, but that has a fairly limited use if you do not expose additional functionality. > Scenario 2: While have Python for high level language dev environment > via osgPython, where speed is not important for idea testing, or > business or scientific applications where maximum speed is not > important, but ease of development is important. Actually, this has nothing at all to do with execution speed. The perception "Python large = slow" and "Lua small = fast" is first incorrect and second irrelevant here. In this case the performance-critical code (rendering and such) would be written in C/C++ (e.g. core OSG code) and only controlled from Python or another language. Basically, if the code is properly written, it should make no difference whether you write your application in C/C++ only or in Python - the performance bottlenecks will be always in the C/C++ code, not in Python. However, you do gain the advantage of very fast development with Python. The Python code handles things like GUI, user input and perhaps some business logic/reasoning and for that Python is plenty fast. Have a look either at Soya3D (http://home.gna.org/oomadness/en/soya3d/index.html) or PyOpenGL (http://pyopengl.sourceforge.net/) in order to get a taste of development in this style. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFHXC6Qn11XseNj94gRAjS/AJ4vj+1dJlxsdT82c+dkBRXwofoZKgCg2eqk x2FgMhQriTt3m7q+HIYOv4k= =By0b -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

