Hello Anders and Jan,

> I agree, the most logical path (and I think we have discussed this quite a
> few times before) is to merge osgCal (with its better rendering back-end),
> with the higher functionality of ReplicantBody.

That would be excellent! I am sure I am not the only one who wanted at  
one point to integrate some character animation into a project and  
couldn't decide between osgCal(2) and ReplicantBody. A merge and  
integration into core OSG would be a great boon to the community I  
think.

I look forward to seeing an testing your work,

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

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