I would say that osgAL is working rather well with osg as for now.

OpenAL++ is a rather healthy abstraction rather than integrating OpenAL
directly into osg...
You get support for ogg-vorbis, streaming sound, capture (from input
devices) etc...

So I don't thing integrating osgAL would introduce any major problems, it
depends on OpenAL and ogg-vorbis, thats it.
Both are more or less standard in unix environments, and can easily be
included in the OpenSceneGraph dependency package for windows, so no issues
there as far as I see.

What I have been lacking is CMake environment. Most of the questions
regarding osgal I get is about building it together with osg, and it is
usually in linux. I really like CMake, and introducing Cmake into osgal
would make it pretty easy to integrate with osg.


What is the feature list for osgCal these days?
Im not following it in any detail, and I guess Im "home-blind" as we
developed ReplicantBody and have been rather satisfied with that...

Would there be any interest to merge the two?
As far as I know, there are a few things in ReplicantBody that is good to
have, ground following, animation blending, fileformat specification etc....


Comments?


/Anders


On Dec 8, 2007 9:42 PM, KSpam <[EMAIL PROTECTED]> wrote:

> > My own short list for contenders for integration are:
> >
> >   osgOQ - Occlusion Querry support
> >   osgCal - Cal3D integration
> >   osgAL - OpenAL integration
>
> osgEphemeris would be a nice node kit to integrate for 2.4 as well.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 


________________________________________________________________
Anders Backman               Email:    [EMAIL PROTECTED]
HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
Umea university              Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                              http://www.cs.umu.se/~andersb
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