2007/12/9, Jan Ciger <[EMAIL PROTECTED]>: > I am not sure what are you referring to when speaking about "keyframe > animation", though. Do you mean 3D morphing of meshes? I would keep that > separate, it is a completely different beast with different problems > than skeletal animation. Animation of an inflating baloon is quite > different issue than animation of a human or an octopus :)
Yes, it has different implementation. But what about skeletal character with morphing face and maybe some particles around his body (imagine a small devil). Different rendering methods are tightly coupled here. And their animations must be synchronized. So while the rendering implementation can be separated (not sure about morphs and skeleton) the animations must be ran from single place. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

