Hello Terry, > As I recall, there was some model information, such as texcoords, that > would only be generated by Blender at render-time, so it was not > available to be exported. This was what turned me off the most, since > the only way to export completely would be to mimic some of Blender's > internal algorithms in the exporter.
That's what I thought as well, but it turns out you just need to do a bit of extra work to get texcoords applied and exportable on your model. Some good info is on the vterrain.org site: http://www.vterrain.org/Implementation/ArtPath/blender-osg.html http://www.vterrain.org/Doc/Blender/index.html Once you get used to it, Blender is efficient, if non-standard :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

