Hello Terry,

> As I recall, there was some model information, such as texcoords, that
> would only be generated by Blender at render-time, so it was not
> available to be exported.  This was what turned me off the most, since
> the only way to export completely would be to mimic some of Blender's
> internal algorithms in the exporter.

That's what I thought as well, but it turns out you just need to do a  
bit of extra work to get texcoords applied and exportable on your model.

Some good info is on the vterrain.org site:
http://www.vterrain.org/Implementation/ArtPath/blender-osg.html
http://www.vterrain.org/Doc/Blender/index.html

Once you get used to it, Blender is efficient, if non-standard  :-)

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to