I thought Blender was much harder to learn and use.  Even after a fair
amount of practice I still couldn't be anywhere near as efficient as I
was with Max or Creator.  But you can't beat the price.

Also, I tried working on osgexport, the Python Blender exporter to
OSG, so that it would correctly export the test models I was making.
Working on a complex exporter in Python was a serious pain in my neck.
 Maybe it was my lack of Python debugging skills, but I'd rather
program in C/C++ any day.  I'm curious what other people think about
this.

As I recall, there was some model information, such as texcoords, that
would only be generated by Blender at render-time, so it was not
available to be exported.  This was what turned me off the most, since
the only way to export completely would be to mimic some of Blender's
internal algorithms in the exporter.
- Terry

> Message: 14
> Date: Tue, 11 Dec 2007 09:03:04 +0000
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Creator vs 3D Studo Max
> To: "OpenSceneGraph Users" <[email protected]>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi All,
>
> I haven't spotted Blender being mentioned, what are peoples
> impressions of using Blender these days?
>
> Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to