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Dunhour, Mike (CIV) wrote:
>
> Hello
>
> Noticed in this discussion talk about Blender and .OSG
>
> So just thought I'd mention these Blender Papers I did for the Delta 3D
> Team to be found here
>
> http://www.delta3d.org/article.php?story=20051207101455773&topic=docs
>
> located at the bottom of the page
>
> they go over the basics of running Blender and how to edit a .osg file
> kicked out of Blender.
>
> Might be of interest to some people out there
Cool, that is interesting.
However, you may want to add a part on fixing the absolute filename for
the texture in the examples ("file
C:\3d\Blender2.43\Blender\images\bllt_sng.tga") - that is a fairly
horrible thing to leave in, because such model will load right only on
designer's machine or somewhere where the OSG_FILE_PATH is set up.
We are putting the .osg file + textures using a relative path and
packing everything into a .zip file. In that way things stay together
and the model is easily transferable from one machine to another.
Regards,
Jan
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