I don't think the problems weren't just 64-bit.  About a month ago (), I
posted a message with the subject "Undefined Symbols in OSG on Mac OS X"

The OSG binary installer for Mac OS X 10.4 (the 10.4u SDK) *mostly*
worked, but my applications would not compile if I made calls to
osg::Image::readPixels() or osg::StateSet::setMode().

E. Wing replied that:
=====
Yeah, Apple screwed up and broke binary compatibility between 10.4 and
10.5 when using OpenGL and C++. I have notes and binaries coming on
this, but the short story is you can't use 10.4 built frameworks
against the 10.5 SDK or you get the linking problems you see. Either
switch to the 10.4u SDK on Leopard, or use a set of OSG frameworks
built against the 10.5 SDK.
=====

Anyway, once the Mac OS X 10.5 SDK (32-bit only) was released and I
upgraded to it (http://www.openscenegraph.org/projects/osg/wiki/Downloads)
it solved the linking problems I was having.

If you look through the release notes for the 10.5 SDK, it mentions that
Apple changes some of the types in the OpenGL headers, so OSG had to be
rebuilt for that.

- Michael


Stephan Maximilian Huber wrote:
> Andreas Goebel schrieb:
>> I am about to buy a mac to port my osg-based application to mac-os. One 
>> simple question: I read about compatibility-problems with the new Mac-OS 
>> (10.5, I think).
>>   
> The reported problems are for 64bit only. If you stick with the 10.4-sdk 
> (which is 32bit) osg works out of the box on Leopard (10.5) and Tiger (10.4)
> 
>> Would it be better to buy a Mac running Mac-OS 10.4, and would programs 
>> compiled with this Mac more likely run on older and newer Mac“s?
>>   
> osg needs IMHO 10.4 at minimum, so osg-programs should run on every mac 
> with that system.
> 
> cheers,
> Stephan
> 
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