Berg, Michael schrieb: > I don't think the problems weren't just 64-bit. About a month ago (), I > posted a message with the subject "Undefined Symbols in OSG on Mac OS X" > > The OSG binary installer for Mac OS X 10.4 (the 10.4u SDK) *mostly* > worked, but my applications would not compile if I made calls to > osg::Image::readPixels() or osg::StateSet::setMode(). > > E. Wing replied that: > ===== > Yeah, Apple screwed up and broke binary compatibility between 10.4 and > 10.5 when using OpenGL and C++. I have notes and binaries coming on > this, but the short story is you can't use 10.4 built frameworks > against the 10.5 SDK or you get the linking problems you see. Either > switch to the 10.4u SDK on Leopard, or use a set of OSG frameworks > built against the 10.5 SDK. > ===== > > Anyway, once the Mac OS X 10.5 SDK (32-bit only) was released and I > upgraded to it (http://www.openscenegraph.org/projects/osg/wiki/Downloads) > it solved the linking problems I was having. > > If you look through the release notes for the 10.5 SDK, it mentions that > Apple changes some of the types in the OpenGL headers, so OSG had to be > rebuilt for that. > Hi,
thanks for the info. But does that mean that I would avoid those problems by simply using Mac OS 10.4 ? Regards, Andreas _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

