Berg, Michael schrieb:
> I don't think the problems weren't just 64-bit.  About a month ago (), I
> posted a message with the subject "Undefined Symbols in OSG on Mac OS X"
>
> The OSG binary installer for Mac OS X 10.4 (the 10.4u SDK) *mostly*
> worked, but my applications would not compile if I made calls to
> osg::Image::readPixels() or osg::StateSet::setMode().
>
> E. Wing replied that:
> =====
> Yeah, Apple screwed up and broke binary compatibility between 10.4 and
> 10.5 when using OpenGL and C++. I have notes and binaries coming on
> this, but the short story is you can't use 10.4 built frameworks
> against the 10.5 SDK or you get the linking problems you see. Either
> switch to the 10.4u SDK on Leopard, or use a set of OSG frameworks
> built against the 10.5 SDK.
> =====
>
> Anyway, once the Mac OS X 10.5 SDK (32-bit only) was released and I
> upgraded to it (http://www.openscenegraph.org/projects/osg/wiki/Downloads)
> it solved the linking problems I was having.
>
> If you look through the release notes for the 10.5 SDK, it mentions that
> Apple changes some of the types in the OpenGL headers, so OSG had to be
> rebuilt for that.
>   
Hi,

thanks for the info. But does that mean that I would avoid those 
problems by simply using Mac OS 10.4 ?

Regards,

Andreas

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