Hello all.

We are using inherit renderbin details to assign a nested set of
priorities. We have a group node with a top-level priority which
contains several geodes with priorities using the inherit flag. Each of
the geodes has a textured polygon geometry. We want to have the polygons
depth test disabled and drawn in a certain order so that they will show
the last drawn on top.

OSG is not drawing these in order as it should. Any ideas what the
problem might be? We haven't used the override renderbin details flag
anywhere, so it is bizarre that things are happening this way. We can
turn on blending and lower the alphas and see that both our polygons are
there.

John Argentieri
Software Engineer
GENERAL DYNAMICS
C4 Systems 
(407) 281-5568
[EMAIL PROTECTED]

"This email message is for the sole use of the intended recipient(s) and
may contain GDC4S confidential or privileged information. Any
unauthorized review, use, disclosure or distribution is prohibited. If
you are not an intended recipient, please contact the sender by reply
email and destroy all copies of the original message."

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to