Hi John

I'm afraid there is too little info provided to know what might be up
and how to fix it.  StateSet::RenderBinDetails is what should be used
to control overall draw order, but you make not mention of this.

Robert.

On Dec 12, 2007 7:08 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
>
>
>
> Hello all.
>
> We are using inherit renderbin details to assign a nested set of priorities.
> We have a group node with a top-level priority which contains several geodes
> with priorities using the inherit flag. Each of the geodes has a textured
> polygon geometry. We want to have the polygons depth test disabled and drawn
> in a certain order so that they will show the last drawn on top.
>
> OSG is not drawing these in order as it should. Any ideas what the problem
> might be? We haven't used the override renderbin details flag anywhere, so
> it is bizarre that things are happening this way. We can turn on blending
> and lower the alphas and see that both our polygons are there.
>
> John Argentieri
> Software Engineer
> GENERAL DYNAMICS
> C4 Systems
> (407) 281-5568
> [EMAIL PROTECTED]
>
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