Hi John I'm afraid there is too little info provided to know what might be up and how to fix it. StateSet::RenderBinDetails is what should be used to control overall draw order, but you make not mention of this.
Robert. On Dec 12, 2007 7:08 PM, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > > > > Hello all. > > We are using inherit renderbin details to assign a nested set of priorities. > We have a group node with a top-level priority which contains several geodes > with priorities using the inherit flag. Each of the geodes has a textured > polygon geometry. We want to have the polygons depth test disabled and drawn > in a certain order so that they will show the last drawn on top. > > OSG is not drawing these in order as it should. Any ideas what the problem > might be? We haven't used the override renderbin details flag anywhere, so > it is bizarre that things are happening this way. We can turn on blending > and lower the alphas and see that both our polygons are there. > > John Argentieri > Software Engineer > GENERAL DYNAMICS > C4 Systems > (407) 281-5568 > [EMAIL PROTECTED] > > "This email message is for the sole use of the intended recipient(s) and may > contain GDC4S confidential or privileged information. Any unauthorized > review, use, disclosure or distribution is prohibited. If you are not an > intended recipient, please contact the sender by reply email and destroy all > copies of the original message." > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

