Hi John -- Can you post an .osg file that demonstrates the problem in
osgviewer?
   -Paul


> Robert,
> 
> We are using getOrCreateStateSet()->setRenderBinDetails. What 
> we have is
> this:
> 
> osg::group1->osg::group2->osg::group3->osg::geode->osg::geomet
> ry, where
> group3 contains multiple geode->geometry children.
> 
> group3 has setRenderBinDetails called without specifying 
> INHERIT_RENDERBIN_DETAILS, Which means it is setting to 
> USE_RENDERBIN_DETAILS by default, correct?
> 
> geode has setRenderBinDetails called, specifying 
> INHERIT_RENDERBIN_DETAILS.
> 
> None of the other stuff has renderbin details set in the 
> statesets, HOWEVER, there may be other statesets in the chain 
> that do exist (I call getOrCreate). Maybe they all exist 
> regardless of whether I call getOrCreate, but I am not sure of this.
> 
> The geode/geometry subtrees also have a texture associated with them.
> They also have GL_DEPTH_TEST disabled, so that we should see 
> the most recently drawn (highest renderbin #) when two 
> geometries overlap or would normally conceal one another. 
> This is not what's happenning however. Any ideas why this 
> might be the case? I have been over the code and I'm quite 
> sure that I've described the situation more accurately.
> 
> John Argentieri
> Software Engineer
> GENERAL DYNAMICS
> C4 Systems
> (407) 281-5568
> [EMAIL PROTECTED]

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