Hi John -- Can you post an .osg file that demonstrates the problem in osgviewer? -Paul
> Robert, > > We are using getOrCreateStateSet()->setRenderBinDetails. What > we have is > this: > > osg::group1->osg::group2->osg::group3->osg::geode->osg::geomet > ry, where > group3 contains multiple geode->geometry children. > > group3 has setRenderBinDetails called without specifying > INHERIT_RENDERBIN_DETAILS, Which means it is setting to > USE_RENDERBIN_DETAILS by default, correct? > > geode has setRenderBinDetails called, specifying > INHERIT_RENDERBIN_DETAILS. > > None of the other stuff has renderbin details set in the > statesets, HOWEVER, there may be other statesets in the chain > that do exist (I call getOrCreate). Maybe they all exist > regardless of whether I call getOrCreate, but I am not sure of this. > > The geode/geometry subtrees also have a texture associated with them. > They also have GL_DEPTH_TEST disabled, so that we should see > the most recently drawn (highest renderbin #) when two > geometries overlap or would normally conceal one another. > This is not what's happenning however. Any ideas why this > might be the case? I have been over the code and I'm quite > sure that I've described the situation more accurately. > > John Argentieri > Software Engineer > GENERAL DYNAMICS > C4 Systems > (407) 281-5568 > [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

