Hi -- Not sure what you mean by "priority". The render bin number specifies relative drawing order of sibling Nodes and Drawables. If each of your Geodes' Drawables must get drawn in a certain order, then you should set the render bin number on the StateSet of each Geode's render bin; Drawables will be rendered in ascending render bin number order. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, December 12, 2007 12:08 PM To: OpenSceneGraph Users Subject: [osg-users] INHERIT_RENDERBIN_DETAILS Hello all. We are using inherit renderbin details to assign a nested set of priorities. We have a group node with a top-level priority which contains several geodes with priorities using the inherit flag. Each of the geodes has a textured polygon geometry. We want to have the polygons depth test disabled and drawn in a certain order so that they will show the last drawn on top. OSG is not drawing these in order as it should. Any ideas what the problem might be? We haven't used the override renderbin details flag anywhere, so it is bizarre that things are happening this way. We can turn on blending and lower the alphas and see that both our polygons are there. John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems (407) 281-5568 [EMAIL PROTECTED] "This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message."
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