Hi there, we have successfully built a Cave (4 renderind planes. 12 projectors. 6 graphical nodes x 2 nvidia 8800 ) environment using OSG 2.1.1 for rendering and mpi for synchronization and data distribution. it is feasible.
osg is well suited for some aspects. for example swap buffers synch for 2 displays in the same machine. But to build a rendering cluster you need multi-machine synchronization .. a "frame lock" so every machine "swaps buffers" at the same time. for this we used mpi's barrier and a extension of the osgViewer. but i think one can implement a simpler barrier using sockets. Another thing... glFinish is pretty important... on a rendering cluster. Rui On Dec 12, 2007 5:45 PM, syed tayyab <[EMAIL PROTECTED]> wrote: > > Hi folks > I am a student and want to use OSG for my project , as part of my project i > have to do parallel rendering over the grid or Cluster. > Does any one now the feasibility of this scenario. or any other > combination. > Looking forward to hear from you. > Regards > Syed Tayyab > > ________________________________ > Messenger on the move. Text MSN to 63463 now! > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

