Hi there,
we have successfully built a Cave (4 renderind planes. 12 projectors.
6 graphical nodes x 2 nvidia 8800 ) environment using OSG 2.1.1 for
rendering and mpi for synchronization and data distribution. it is
feasible.

osg is well suited for some aspects. for example swap buffers synch
for 2 displays in the same machine. But to build a rendering cluster
you need multi-machine synchronization .. a "frame lock" so every
machine "swaps buffers" at the same time. for this we used mpi's
barrier and a extension of the osgViewer. but i think one can
implement a simpler barrier using sockets.

Another thing... glFinish is pretty important... on a rendering cluster.

Rui

On Dec 12, 2007 5:45 PM, syed tayyab <[EMAIL PROTECTED]> wrote:
>
> Hi folks
>  I am a student and want to use OSG for my project , as part of my project i
> have to do parallel rendering over the grid or Cluster.
>  Does any one now the feasibility of this scenario. or any other
> combination.
>  Looking forward to hear from you.
>  Regards
>  Syed Tayyab
>
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