VrJuggler (www.vrjuggler.org) is also an option. We are using it on a 48
node, dual graphics card cluster with 24 projectors with osg 2.2.
http://www.vrac.iastate.edu/c6.php

biv

On Dec 18, 2007 9:16 AM, Adrian Egli <[EMAIL PROTECTED]> wrote:

> Or you can have a look at http://www.equalizergraphics.com/
>
> 2007/12/18, Ryven <[EMAIL PROTECTED] >:
>
> > Hi there,
> > we have successfully built a Cave (4 renderind planes. 12 projectors.
> > 6 graphical nodes x 2 nvidia 8800 ) environment using OSG 2.1.1 for
> > rendering and mpi for synchronization and data distribution. it is
> > feasible.
> >
> > osg is well suited for some aspects. for example swap buffers synch
> > for 2 displays in the same machine. But to build a rendering cluster
> > you need multi-machine synchronization .. a "frame lock" so every
> > machine "swaps buffers" at the same time. for this we used mpi's
> > barrier and a extension of the osgViewer. but i think one can
> > implement a simpler barrier using sockets.
> >
> > Another thing... glFinish is pretty important... on a rendering cluster.
> >
> > Rui
> >
> > On Dec 12, 2007 5:45 PM, syed tayyab < [EMAIL PROTECTED]> wrote:
> > >
> > > Hi folks
> > >  I am a student and want to use OSG for my project , as part of my
> > project i
> > > have to do parallel rendering over the grid or Cluster.
> > >  Does any one now the feasibility of this scenario. or any other
> > > combination.
> > >  Looking forward to hear from you.
> > >  Regards
> > >  Syed Tayyab
> > >
> > > ________________________________
> > > Messenger on the move. Text MSN to 63463 now!
> > >
> > > _______________________________________________
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> > > [email protected]
> > >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > _______________________________________________
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> >
> >
>
>
>
> --
> ********************************************
> Adrian Egli
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>
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