Or you can have a look at http://www.equalizergraphics.com/
2007/12/18, Ryven <[EMAIL PROTECTED]>: > > Hi there, > we have successfully built a Cave (4 renderind planes. 12 projectors. > 6 graphical nodes x 2 nvidia 8800 ) environment using OSG 2.1.1 for > rendering and mpi for synchronization and data distribution. it is > feasible. > > osg is well suited for some aspects. for example swap buffers synch > for 2 displays in the same machine. But to build a rendering cluster > you need multi-machine synchronization .. a "frame lock" so every > machine "swaps buffers" at the same time. for this we used mpi's > barrier and a extension of the osgViewer. but i think one can > implement a simpler barrier using sockets. > > Another thing... glFinish is pretty important... on a rendering cluster. > > Rui > > On Dec 12, 2007 5:45 PM, syed tayyab <[EMAIL PROTECTED]> wrote: > > > > Hi folks > > I am a student and want to use OSG for my project , as part of my > project i > > have to do parallel rendering over the grid or Cluster. > > Does any one now the feasibility of this scenario. or any other > > combination. > > Looking forward to hear from you. > > Regards > > Syed Tayyab > > > > ________________________________ > > Messenger on the move. Text MSN to 63463 now! > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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