Or you can have a look at http://www.equalizergraphics.com/

2007/12/18, Ryven <[EMAIL PROTECTED]>:
>
> Hi there,
> we have successfully built a Cave (4 renderind planes. 12 projectors.
> 6 graphical nodes x 2 nvidia 8800 ) environment using OSG 2.1.1 for
> rendering and mpi for synchronization and data distribution. it is
> feasible.
>
> osg is well suited for some aspects. for example swap buffers synch
> for 2 displays in the same machine. But to build a rendering cluster
> you need multi-machine synchronization .. a "frame lock" so every
> machine "swaps buffers" at the same time. for this we used mpi's
> barrier and a extension of the osgViewer. but i think one can
> implement a simpler barrier using sockets.
>
> Another thing... glFinish is pretty important... on a rendering cluster.
>
> Rui
>
> On Dec 12, 2007 5:45 PM, syed tayyab <[EMAIL PROTECTED]> wrote:
> >
> > Hi folks
> >  I am a student and want to use OSG for my project , as part of my
> project i
> > have to do parallel rendering over the grid or Cluster.
> >  Does any one now the feasibility of this scenario. or any other
> > combination.
> >  Looking forward to hear from you.
> >  Regards
> >  Syed Tayyab
> >
> > ________________________________
> > Messenger on the move. Text MSN to 63463 now!
> >
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> >
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> >
> >
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Adrian Egli
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