Have you enabled blending?
On Jan 3, 2008 5:51 PM, hermens <[EMAIL PROTECTED]> wrote: > > > Hi all. > > I implemented a water shader in a little demo. Everything looks fine but i > can't get the alpha of the gl_FragColor to work. > > I also looked in the osgshaders example but there is the same problem. For > example if I change the gl_FragColor in file blocky.frag to gl_FragColor = > vec4 (color, 0.2) i don't see any difference. > > Any reasons why? > > Thanks in advance, > > Hilmar. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

