Have you enabled blending?

On Jan 3, 2008 5:51 PM, hermens <[EMAIL PROTECTED]> wrote:
>
>
> Hi all.
>
> I implemented a water shader in a little demo. Everything looks fine but i
> can't get the alpha of the gl_FragColor to work.
>
> I also looked in the osgshaders example but there is the same problem. For
> example if I change the gl_FragColor in file blocky.frag to gl_FragColor =
> vec4 (color, 0.2) i don't see any difference.
>
> Any reasons why?
>
> Thanks in advance,
>
> Hilmar.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to