Hi Robert.
 
I did not change the osgshader example. (only the values in the *.frag-files. I 
am not yet very experienced with osg ..  How to enable blending?
 
Best regards and thanks
 
H.
 
 
 
________________________________

Von: [EMAIL PROTECTED] im Auftrag von Robert Osfield
Gesendet: Do 03.01.2008 21:09
An: OpenSceneGraph Users
Betreff: Re: [osg-users] gl_fragcolor.w



Have you enabled blending?

On Jan 3, 2008 5:51 PM, hermens <[EMAIL PROTECTED]> wrote:
>
>
> Hi all.
>
> I implemented a water shader in a little demo. Everything looks fine but i
> can't get the alpha of the gl_FragColor to work.
>
> I also looked in the osgshaders example but there is the same problem. For
> example if I change the gl_FragColor in file blocky.frag to gl_FragColor =
> vec4 (color, 0.2) i don't see any difference.
>
> Any reasons why?
>
> Thanks in advance,
>
> Hilmar.
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>
>
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