Hi again. I found the setMode( GL_BLEND, osg::StateAttribute::ON ) Now it works! Thanks a lot for the quick hint Robert. Regards, Hilmar. ________________________________
Von: [EMAIL PROTECTED] im Auftrag von Robert Osfield Gesendet: Do 03.01.2008 21:09 An: OpenSceneGraph Users Betreff: Re: [osg-users] gl_fragcolor.w Have you enabled blending? On Jan 3, 2008 5:51 PM, hermens <[EMAIL PROTECTED]> wrote: > > > Hi all. > > I implemented a water shader in a little demo. Everything looks fine but i > can't get the alpha of the gl_FragColor to work. > > I also looked in the osgshaders example but there is the same problem. For > example if I change the gl_FragColor in file blocky.frag to gl_FragColor = > vec4 (color, 0.2) i don't see any difference. > > Any reasons why? > > Thanks in advance, > > Hilmar. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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