Do you have a screenshot or a demo, or even the source code ready :-)
2008/1/3, Robert Osfield <[EMAIL PROTECTED]>: > > Have you enabled blending? > > On Jan 3, 2008 5:51 PM, hermens <[EMAIL PROTECTED]> wrote: > > > > > > Hi all. > > > > I implemented a water shader in a little demo. Everything looks fine but > i > > can't get the alpha of the gl_FragColor to work. > > > > I also looked in the osgshaders example but there is the same problem. > For > > example if I change the gl_FragColor in file blocky.frag to gl_FragColor > = > > vec4 (color, 0.2) i don't see any difference. > > > > Any reasons why? > > > > Thanks in advance, > > > > Hilmar. > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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